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    <title>GitHub GLSL Daily Trending Repositories</title>
    <description>Daily Trending Repositories of GLSL on GitHub</description>
    
    <pubDate>Mon, 17 Aug 2026 02:21:10 GMT</pubDate>
    <link>https://mshibanami.github.io/GitHubTrendingRSS</link>
    
    <item>
      <title>X0nk/Bliss-Shader</title>
      <link>https://github.com/X0nk/Bliss-Shader</link>
      <description>&lt;p&gt;A minecraft shader which is an edit of chocapic v9&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>cizia64/CrossMix-OS</title>
      <link>https://github.com/cizia64/CrossMix-OS</link>
      <description>&lt;p&gt;Enhanced OS for the TrimUI Smart Pro&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>KhronosGroup/SPIRV-Cross</title>
      <link>https://github.com/KhronosGroup/SPIRV-Cross</link>
      <description>&lt;p&gt;SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>sixthsurge/photon</title>
      <link>https://github.com/sixthsurge/photon</link>
      <description>&lt;p&gt;A gameplay-focused shader pack for Minecraft&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>SaschaWillems/Vulkan</title>
      <link>https://github.com/SaschaWillems/Vulkan</link>
      <description>&lt;p&gt;C++ examples for the Vulkan graphics API&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>bambosan/mirai</title>
      <link>https://github.com/bambosan/mirai</link>
      <description>&lt;p&gt;A Vibrant Visual Shader for MCBE&lt;/p&gt;&lt;hr&gt;</description>
      
    </item>
    
    <item>
      <title>libretro/glsl-shaders</title>
      <link>https://github.com/libretro/glsl-shaders</link>
      <description>&lt;p&gt;This repo is for glsl shaders converted by hand from libretro&#39;s common-shaders repo, since some don&#39;t play nicely with the cg2glsl script.&lt;/p&gt;&lt;hr&gt;</description>
      
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