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  <channel>
    <title>GitHub Haxe Daily Trending</title>
    <description>Daily Trending of Haxe in GitHub</description>
    <pubDate>Mon, 18 May 2026 01:41:47 GMT</pubDate>
    <link>http://mshibanami.github.io/GitHubTrendingRSS</link>
    
    <item>
      <title>FunkinCrew/Funkin</title>
      <link>https://github.com/FunkinCrew/Funkin</link>
      <description>&lt;p&gt;A rhythm game made with HaxeFlixel&lt;/p&gt;&lt;hr&gt;&lt;div align=&quot;center&quot;&gt;
 &lt;img src=&quot;https://raw.githubusercontent.com/FunkinCrew/Funkin/main/docs/readme_images/FNF_logo.png&quot; width=&quot;800&quot; /&gt; 
 &lt;h2&gt;Friday Night Funkin&#39; is a rhythm game. Built using HaxeFlixel for &lt;a href=&quot;https://ldjam.com/events/ludum-dare/47&quot;&gt;Ludum Dare 47.&lt;/a&gt;&lt;/h2&gt; 
 &lt;p&gt;This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.&lt;/p&gt; 
&lt;/div&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://www.newgrounds.com/portal/view/770371&quot;&gt;Playable web demo on Newgrounds!&lt;/a&gt;&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://ninja-muffin24.itch.io/funkin&quot;&gt;Demo download builds for Windows, Mac, and Linux from Itch.io!&lt;/a&gt;&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://play.google.com/store/apps/details?id=me.funkin.fnf&quot;&gt;Download Android builds from Google Play!&lt;/a&gt;&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://apps.apple.com/app/id6740428530&quot;&gt;Download iOS builds from the App Store!&lt;/a&gt;&lt;/li&gt; 
&lt;/ul&gt; 
&lt;div align=&quot;center&quot;&gt; 
 &lt;table&gt; 
  &lt;tbody&gt;
   &lt;tr&gt; 
    &lt;td&gt;&lt;img src=&quot;https://raw.githubusercontent.com/FunkinCrew/Funkin/main/docs/readme_images/Title_Card.gif&quot; alt=&quot;Title Screen&quot; width=&quot;350&quot; /&gt;&lt;/td&gt; 
    &lt;td&gt;&lt;img src=&quot;https://raw.githubusercontent.com/FunkinCrew/Funkin/main/docs/readme_images/Menu.png&quot; alt=&quot;Main Menu&quot; width=&quot;350&quot; /&gt;&lt;/td&gt; 
   &lt;/tr&gt; 
  &lt;/tbody&gt;
 &lt;/table&gt; 
&lt;/div&gt; 
&lt;h1&gt;Getting Started&lt;/h1&gt; 
&lt;p&gt;&lt;strong&gt;PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME&lt;/strong&gt;&lt;/p&gt; 
&lt;p&gt;To learn how to install the necessary dependencies and compile the game from source, please follow our &lt;a href=&quot;https://raw.githubusercontent.com/FunkinCrew/Funkin/main/docs/COMPILING.md&quot;&gt;Compiling Guide&lt;/a&gt;.&lt;/p&gt; 
&lt;h1&gt;Contributing&lt;/h1&gt; 
&lt;p&gt;Check out our &lt;a href=&quot;https://raw.githubusercontent.com/FunkinCrew/Funkin/main/docs/CONTRIBUTING.md&quot;&gt;Contributing Guide&lt;/a&gt; to learn how you can actively contribute to the development of Friday Night Funkin&#39;!&lt;/p&gt; 
&lt;h1&gt;Modding&lt;/h1&gt; 
&lt;p&gt;Feel free to start learning to mod the game by reading our &lt;a href=&quot;https://funkincrew.github.io/funkin-modding-docs/&quot;&gt;documentation&lt;/a&gt; and guide to modding.&lt;/p&gt; 
&lt;h1&gt;Credits and Special Thanks&lt;/h1&gt; 
&lt;p&gt;Full credits can be found in-game, or in the &lt;code&gt;credits.json&lt;/code&gt; file which is located &lt;a href=&quot;https://github.com/FunkinCrew/funkin.assets/raw/main/exclude/data/credits.json&quot;&gt;here&lt;/a&gt;.&lt;/p&gt; 
&lt;h2&gt;Programming&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/ninja_muffin99&quot;&gt;ninjamuffin99&lt;/a&gt; - Lead Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/EliteMasterEric&quot;&gt;EliteMasterEric&lt;/a&gt; - Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/emmnyaa&quot;&gt;MtH&lt;/a&gt; - Charting and Additional Programming&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/Geokureli/&quot;&gt;GeoKureli&lt;/a&gt; - Additional Programming&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://x.com/ZackDroidCoder&quot;&gt;ZackDroid&lt;/a&gt; - Lead Mobile Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://github.com/MAJigsaw77&quot;&gt;MAJigsaw77&lt;/a&gt; - Mobile Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://x.com/KarimAkra_0&quot;&gt;Karim-Akra&lt;/a&gt; - Mobile Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://github.com/sector-a&quot;&gt;Sector_5&lt;/a&gt; - Mobile Programmer&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://github.com/luckydog7&quot;&gt;Luckydog7&lt;/a&gt; - Mobile Programmer&lt;/li&gt; 
 &lt;li&gt;Our contributors on GitHub&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Art / Animation / UI&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/phantomarcade3k&quot;&gt;PhantomArcade3K&lt;/a&gt; - Artist and Animator&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/evilsk8r&quot;&gt;Evilsk8r&lt;/a&gt; - Art&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/moawko&quot;&gt;Moawling&lt;/a&gt; - Week 6 Pixel Art&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/IvanA1mighty&quot;&gt;IvanAlmighty&lt;/a&gt; - Misc UI Design&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Music&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/kawaisprite&quot;&gt;Kawaisprite&lt;/a&gt; - Musician&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/Bassetfilms&quot;&gt;BassetFilms&lt;/a&gt; - Music for &quot;Monster&quot;, Additional Character Design&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Special Thanks&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/tomfulp&quot;&gt;Tom Fulp&lt;/a&gt; - For being a great guy and for Newgrounds&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/JohnnyUtahNG/&quot;&gt;JohnnyUtah&lt;/a&gt; - Voice of Tankman&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://twitter.com/L0Litsmonica&quot;&gt;L0Litsmonica&lt;/a&gt; - Voice of Mommy Mearest&lt;/li&gt; 
&lt;/ul&gt;</description>
      
      <media:content url="https://opengraph.githubassets.com/c155cda11ea949bcd1f972466861cacc6ff234c2cca1240296d142ff8be0d3ff/FunkinCrew/Funkin" medium="image" />
      
    </item>
    
    <item>
      <title>CodenameCrew/CodenameEngine</title>
      <link>https://github.com/CodenameCrew/CodenameEngine</link>
      <description>&lt;p&gt;awesome fnf engine :D&lt;/p&gt;&lt;hr&gt;&lt;h1&gt;Friday Night Funkin&#39; - Codename Engine&lt;/h1&gt; 
&lt;p&gt;&lt;img src=&quot;https://github.com/user-attachments/assets/5830221d-d954-4be3-afe8-caae364a5881&quot; alt=&quot;Animated-Banner&quot; /&gt;&lt;/p&gt; 
&lt;p&gt;Codename Engine is a cross platform &lt;a href=&quot;https://github.com/FunkinCrew/Funkin&quot;&gt;Friday Night Funkin&#39;&lt;/a&gt; Engine aimed at simplifying modding focusing on softcoding, along with extensiblity and ease of use.&lt;br /&gt; It is the the official successor of the previously well known &lt;a href=&quot;https://github.com/CodenameCrew/YoshiCrafterEngine&quot;&gt;Yoshi Engine&lt;/a&gt;.&lt;/p&gt; 
&lt;p&gt;The engine uses &lt;a href=&quot;https://haxeflixel.com/&quot;&gt;HaxeFlixel&lt;/a&gt; and it mainly features:&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;A full scripting system with an optimized fork of &lt;a href=&quot;https://lib.haxe.org/p/hscript/&quot;&gt;Hscript&lt;/a&gt; (its name is &lt;a href=&quot;https://github.com/CodenameCrew/hscript-improved&quot;&gt;Hscript Improved&lt;/a&gt;)&lt;/li&gt; 
 &lt;li&gt;Uses forks of popular libraries tailored specifically for the engine for the goal of better optimization.&lt;/li&gt; 
 &lt;li&gt;Modding system and softcoding is as capable as source coding.&lt;/li&gt; 
 &lt;li&gt;Focuses heavily on optimization, and encourages its users to also take on optimization practices.&lt;/li&gt; 
 &lt;li&gt;Many modding tools without changing the core gameplay and the base to mod on.&lt;/li&gt; 
 &lt;li&gt;Allows modularity using addons and mods that apply on top of the core mod.&lt;/li&gt; 
 &lt;li&gt;Advanced editors which allows for possibly better experience and easiness when creating the mod.&lt;/li&gt; 
 &lt;li&gt;Much more can be read &lt;a href=&quot;https://raw.githubusercontent.com/CodenameCrew/CodenameEngine/main/FEATURES.md&quot;&gt;HERE&lt;/a&gt;&lt;/li&gt; 
&lt;/ul&gt; 
&lt;div class=&quot;markdown-alert markdown-alert-note&quot;&gt;
 &lt;p class=&quot;markdown-alert-title&quot;&gt;
  &lt;svg class=&quot;octicon octicon-info mr-2&quot; viewbox=&quot;0 0 16 16&quot; version=&quot;1.1&quot; width=&quot;16&quot; height=&quot;16&quot; aria-hidden=&quot;true&quot;&gt;
   &lt;path d=&quot;M0 8a8 8 0 1 1 16 0A8 8 0 0 1 0 8Zm8-6.5a6.5 6.5 0 1 0 0 13 6.5 6.5 0 0 0 0-13ZM6.5 7.75A.75.75 0 0 1 7.25 7h1a.75.75 0 0 1 .75.75v2.75h.25a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1 0-1.5h.25v-2h-.25a.75.75 0 0 1-.75-.75ZM8 6a1 1 0 1 1 0-2 1 1 0 0 1 0 2Z&quot;&gt;&lt;/path&gt;
  &lt;/svg&gt;Note&lt;/p&gt;
 &lt;p&gt;Please keep in mind that, despite these differences, we do not consider our engine to be any better or worse than the others.&lt;/p&gt; 
&lt;/div&gt; 
&lt;hr /&gt; 
&lt;div class=&quot;markdown-alert markdown-alert-caution&quot;&gt;
 &lt;p class=&quot;markdown-alert-title&quot;&gt;
  &lt;svg class=&quot;octicon octicon-stop mr-2&quot; viewbox=&quot;0 0 16 16&quot; version=&quot;1.1&quot; width=&quot;16&quot; height=&quot;16&quot; aria-hidden=&quot;true&quot;&gt;
   &lt;path d=&quot;M4.47.22A.749.749 0 0 1 5 0h6c.199 0 .389.079.53.22l4.25 4.25c.141.14.22.331.22.53v6a.749.749 0 0 1-.22.53l-4.25 4.25A.749.749 0 0 1 11 16H5a.749.749 0 0 1-.53-.22L.22 11.53A.749.749 0 0 1 0 11V5c0-.199.079-.389.22-.53Zm.84 1.28L1.5 5.31v5.38l3.81 3.81h5.38l3.81-3.81V5.31L10.69 1.5ZM8 4a.75.75 0 0 1 .75.75v3.5a.75.75 0 0 1-1.5 0v-3.5A.75.75 0 0 1 8 4Zm0 8a1 1 0 1 1 0-2 1 1 0 0 1 0 2Z&quot;&gt;&lt;/path&gt;
  &lt;/svg&gt;Caution&lt;/p&gt;
 &lt;p&gt;Want to use this project&#39;s code for different purposes or something similar? Check out the &lt;em&gt;&lt;strong&gt;Usage Info&lt;/strong&gt;&lt;/em&gt; part below first, it basically explains what you can do or not do!&lt;br /&gt; We love open source but we also love proper credits for having respect of all the people who worked hard on this project!!&lt;/p&gt; 
&lt;/div&gt; 
&lt;div class=&quot;markdown-alert markdown-alert-warning&quot;&gt;
 &lt;p class=&quot;markdown-alert-title&quot;&gt;
  &lt;svg class=&quot;octicon octicon-alert mr-2&quot; viewbox=&quot;0 0 16 16&quot; version=&quot;1.1&quot; width=&quot;16&quot; height=&quot;16&quot; aria-hidden=&quot;true&quot;&gt;
   &lt;path d=&quot;M6.457 1.047c.659-1.234 2.427-1.234 3.086 0l6.082 11.378A1.75 1.75 0 0 1 14.082 15H1.918a1.75 1.75 0 0 1-1.543-2.575Zm1.763.707a.25.25 0 0 0-.44 0L1.698 13.132a.25.25 0 0 0 .22.368h12.164a.25.25 0 0 0 .22-.368Zm.53 3.996v2.5a.75.75 0 0 1-1.5 0v-2.5a.75.75 0 0 1 1.5 0ZM9 11a1 1 0 1 1-2 0 1 1 0 0 1 2 0Z&quot;&gt;&lt;/path&gt;
  &lt;/svg&gt;Warning&lt;/p&gt;
 &lt;p&gt;Before making issues or if you need help with something, check our website &lt;a href=&quot;https://codename-engine.com/&quot;&gt;HERE&lt;/a&gt;.&lt;br /&gt; It contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more!&lt;/p&gt; 
&lt;/div&gt; 
&lt;div class=&quot;markdown-alert markdown-alert-tip&quot;&gt;
 &lt;p class=&quot;markdown-alert-title&quot;&gt;
  &lt;svg class=&quot;octicon octicon-light-bulb mr-2&quot; viewbox=&quot;0 0 16 16&quot; version=&quot;1.1&quot; width=&quot;16&quot; height=&quot;16&quot; aria-hidden=&quot;true&quot;&gt;
   &lt;path d=&quot;M8 1.5c-2.363 0-4 1.69-4 3.75 0 .984.424 1.625.984 2.304l.214.253c.223.264.47.556.673.848.284.411.537.896.621 1.49a.75.75 0 0 1-1.484.211c-.04-.282-.163-.547-.37-.847a8.456 8.456 0 0 0-.542-.68c-.084-.1-.173-.205-.268-.32C3.201 7.75 2.5 6.766 2.5 5.25 2.5 2.31 4.863 0 8 0s5.5 2.31 5.5 5.25c0 1.516-.701 2.5-1.328 3.259-.095.115-.184.22-.268.319-.207.245-.383.453-.541.681-.208.3-.33.565-.37.847a.751.751 0 0 1-1.485-.212c.084-.593.337-1.078.621-1.489.203-.292.45-.584.673-.848.075-.088.147-.173.213-.253.561-.679.985-1.32.985-2.304 0-2.06-1.637-3.75-4-3.75ZM5.75 12h4.5a.75.75 0 0 1 0 1.5h-4.5a.75.75 0 0 1 0-1.5ZM6 15.25a.75.75 0 0 1 .75-.75h2.5a.75.75 0 0 1 0 1.5h-2.5a.75.75 0 0 1-.75-.75Z&quot;&gt;&lt;/path&gt;
  &lt;/svg&gt;Tip&lt;/p&gt;
 &lt;p&gt;Want to stay updated with this project?&lt;br /&gt; Check out our &lt;a href=&quot;https://raw.githubusercontent.com/CodenameCrew/CodenameEngine/main/PATCHNOTES.md&quot;&gt;patch notes&lt;/a&gt;!&lt;/p&gt; 
&lt;/div&gt; 
&lt;hr /&gt; 
&lt;img width=&quot;1080&quot; height=&quot;146&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/93604082-6bac-4ffc-99b0-5393b1e340a4&quot; /&gt; 
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt; 
&lt;img width=&quot;1280&quot; height=&quot;720&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/4106f77a-40f8-4159-9f4e-b601cc79e1d0&quot; /&gt; 
&lt;img width=&quot;1280&quot; height=&quot;720&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/2c06f5ea-3462-459b-982e-bf4eddf3d099&quot; /&gt; 
&lt;img width=&quot;1280&quot; height=&quot;720&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/4979e256-6b99-4857-8a2a-96abd94f9c4e&quot; /&gt; 
&lt;img width=&quot;1280&quot; height=&quot;720&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/55a5a710-55b9-4988-bdcc-0977ba1de97a&quot; /&gt; 
&lt;img width=&quot;1280&quot; height=&quot;720&quot; alt=&quot;immagine&quot; src=&quot;https://github.com/user-attachments/assets/4676b035-bec7-445b-a303-78e66f11c479&quot; /&gt; 
&lt;hr /&gt; 
&lt;div class=&quot;markdown-alert markdown-alert-note&quot;&gt;
 &lt;p class=&quot;markdown-alert-title&quot;&gt;
  &lt;svg class=&quot;octicon octicon-info mr-2&quot; viewbox=&quot;0 0 16 16&quot; version=&quot;1.1&quot; width=&quot;16&quot; height=&quot;16&quot; aria-hidden=&quot;true&quot;&gt;
   &lt;path d=&quot;M0 8a8 8 0 1 1 16 0A8 8 0 0 1 0 8Zm8-6.5a6.5 6.5 0 1 0 0 13 6.5 6.5 0 0 0 0-13ZM6.5 7.75A.75.75 0 0 1 7.25 7h1a.75.75 0 0 1 .75.75v2.75h.25a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1 0-1.5h.25v-2h-.25a.75.75 0 0 1-.75-.75ZM8 6a1 1 0 1 1 0-2 1 1 0 0 1 0 2Z&quot;&gt;&lt;/path&gt;
  &lt;/svg&gt;Note&lt;/p&gt;
 &lt;p&gt;Codename Engine as for now supports &lt;strong&gt;Windows x64&lt;/strong&gt;, &lt;strong&gt;Mac OS x64&lt;/strong&gt; and &lt;strong&gt;Linux x64&lt;/strong&gt;.&lt;br /&gt; More platforms will soon come, stay tuned!&lt;br /&gt;&lt;/p&gt; 
 &lt;ul class=&quot;task-list&quot;&gt; 
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; id=&quot;cbx_0&quot; disabled=&quot;true&quot; /&gt;&lt;label for=&quot;cbx_0&quot;&gt; &lt;strong&gt;Web (HTML5) Support&lt;/strong&gt;&lt;/label&gt;&lt;/li&gt; 
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; id=&quot;cbx_1&quot; disabled=&quot;true&quot; /&gt;&lt;label for=&quot;cbx_1&quot;&gt; &lt;strong&gt;Mobile Support&lt;/strong&gt;&lt;/label&gt;&lt;/li&gt; 
 &lt;/ul&gt; 
&lt;/div&gt; 
&lt;details&gt; 
 &lt;summary&gt;&lt;h2&gt;How to download&lt;/h2&gt;&lt;/summary&gt; 
 &lt;ul&gt; 
  &lt;li&gt;Stable builds of the engine can be found on our &lt;a href=&quot;https://gamebanana.com/mods/598553&quot;&gt;GameBanana&lt;/a&gt; or our &lt;a href=&quot;https://nex-isdumb.itch.io/codename-engine&quot;&gt;itch.io&lt;/a&gt; pages.&lt;/li&gt; 
  &lt;li&gt;Latest &lt;em&gt;EXPERIMENTAL&lt;/em&gt; builds of the engine can be found in the &lt;a href=&quot;https://github.com/CodenameCrew/CodenameEngine/actions&quot;&gt;Actions&lt;/a&gt; tab. &lt;strong&gt;REQUIRES A GITHUB ACCOUNT!!&lt;/strong&gt;&lt;/li&gt; 
 &lt;/ul&gt; 
 &lt;p&gt;If you don&#39;t have a GitHub account to download experimental builds, you can also go onto our &lt;a href=&quot;https://codename-engine.com/&quot;&gt;official website&lt;/a&gt; and click the download button for the respective operating system under the &lt;strong&gt;Experimental&lt;/strong&gt; section.&lt;/p&gt; 
&lt;/details&gt; 
&lt;details&gt; 
 &lt;summary&gt;&lt;h2&gt;How to mod&lt;/h2&gt;&lt;/summary&gt; 
 &lt;p&gt;Check out our wiki &lt;a href=&quot;https://codename-engine.com/wiki/&quot;&gt;HERE&lt;/a&gt;&lt;/p&gt; 
&lt;/details&gt; 
&lt;details&gt; 
 &lt;summary&gt;&lt;h2&gt;How to setup and build the engine and its documentation&lt;/h2&gt;&lt;/summary&gt; 
 &lt;p&gt;Check out our guide &lt;a href=&quot;https://raw.githubusercontent.com/CodenameCrew/CodenameEngine/main/building/README.md&quot;&gt;HERE&lt;/a&gt;&lt;/p&gt; 
&lt;/details&gt; 
&lt;details&gt; 
 &lt;summary&gt;&lt;h2&gt;Usage Info&lt;/h2&gt;&lt;/summary&gt; 
 &lt;h3&gt;Feel free to:&lt;/h3&gt; 
 &lt;ul&gt; 
  &lt;li&gt;Download and play the engine with its mods and modpacks&lt;/li&gt; 
  &lt;li&gt;Mod and fork the engine (without using it for illicit purposes)&lt;/li&gt; 
  &lt;li&gt;Contribute to the engine (for example through &lt;em&gt;Pull Requests&lt;/em&gt;, &lt;em&gt;Issues&lt;/em&gt;, etc.)&lt;/li&gt; 
  &lt;li&gt;Create a sub engine with Codename Engine as &lt;strong&gt;TEMPLATE&lt;/strong&gt; with &lt;strong&gt;CREDITS&lt;/strong&gt; (for example leaving the &lt;em&gt;credits menu submenu with the GitHub contributors&lt;/em&gt; and putting the &lt;em&gt;&lt;a href=&quot;https://github.com/CodenameCrew&quot;&gt;main devs&lt;/a&gt;&lt;/em&gt; in a &lt;em&gt;README&lt;/em&gt; specifying that it&#39;s a &lt;em&gt;sub engine from Codename Engine&lt;/em&gt;)&lt;/li&gt; 
  &lt;li&gt;Release excutable mods that use Codename Engine as source (specifing that uses Codename Engine by for example the same way written above this)&lt;/li&gt; 
  &lt;li&gt;Release Codename Engine modpacks&lt;/li&gt; 
 &lt;/ul&gt; 
 &lt;h3&gt;Please do not:&lt;/h3&gt; 
 &lt;ul&gt; 
  &lt;li&gt;Create a &lt;em&gt;side/new/etc&lt;/em&gt; engine (or mod that doesn&#39;t use Codename Engine) using Codename Engine&#39;s code&lt;/li&gt; 
  &lt;li&gt;Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting&lt;/li&gt; 
  &lt;li&gt;Release the entirety of Codename Engine on platforms (mods that use Codename Engine as source are fine)&lt;/li&gt; 
 &lt;/ul&gt; 
 &lt;h4&gt;&lt;em&gt;If you need more info or feel like asking to do something which is not listed here, ask us directly on our &lt;a href=&quot;https://discord.com/servers/codename-engine-860561967383445535&quot;&gt;discord server&lt;/a&gt;!&lt;/em&gt;&lt;/h4&gt; 
&lt;/details&gt; 
&lt;details&gt; 
 &lt;summary&gt;&lt;h2&gt;Credits&lt;/h2&gt;&lt;/summary&gt; 
 &lt;ul&gt; 
  &lt;li&gt;All main Credits can be seen inside the Engine and specifically &lt;a href=&quot;https://github.com/CodenameCrew/CodenameEngine/graphs/contributors&quot;&gt;HERE&lt;/a&gt;&lt;/li&gt; 
  &lt;li&gt;Credits to the &lt;a href=&quot;https://github.com/Dot-Stuff/flxanimate&quot;&gt;FlxAnimate&lt;/a&gt; team for the Animate Atlas support&lt;/li&gt; 
  &lt;li&gt;Credits to Smokey555 for the backup Animate Atlas to spritesheet code&lt;/li&gt; 
  &lt;li&gt;Credits to MAJigsaw77 for &lt;a href=&quot;https://github.com/MAJigsaw77/hxvlc&quot;&gt;hxvlc&lt;/a&gt; (video cutscene/mp4 support) and &lt;a href=&quot;https://github.com/MAJigsaw77/hxdiscord_rpc&quot;&gt;hxdiscord_rpc&lt;/a&gt; (discord rpc integration)&lt;/li&gt; 
  &lt;li&gt;Credits to &lt;a href=&quot;https://github.com/TheoDevelops&quot;&gt;TheoDev&lt;/a&gt; for &lt;a href=&quot;https://lib.haxe.org/p/funkin-modchart/&quot;&gt;FunkinModchart&lt;/a&gt;. &lt;em&gt;&lt;strong&gt;(library used for modcharting features)&lt;/strong&gt;&lt;/em&gt;&lt;/li&gt; 
  &lt;li&gt;Credits to &lt;a href=&quot;https://github.com/ninjamuffin99&quot;&gt;Ninjamuffin99&lt;/a&gt; and the &lt;a href=&quot;https://github.com/FunkinCrew&quot;&gt;Funkin Crew&lt;/a&gt; for the base game Friday Night Funkin&#39;&lt;/li&gt; 
 &lt;/ul&gt; 
&lt;/details&gt;</description>
      
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    <item>
      <title>beihu235/Psych-Engine-0.71h-android</title>
      <link>https://github.com/beihu235/Psych-Engine-0.71h-android</link>
      <description>&lt;h1&gt;Friday Night Funkin&#39; - Psych Engine&lt;/h1&gt; 
&lt;p&gt;Engine originally used on &lt;a href=&quot;https://gamebanana.com/mods/301107&quot;&gt;Mind Games Mod&lt;/a&gt;, intended to be a fix for the vanilla version&#39;s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.&lt;/p&gt; 
&lt;h2&gt;Installation:&lt;/h2&gt; 
&lt;p&gt;You must have &lt;a href=&quot;https://haxe.org/download/version/4.2.5/&quot;&gt;Haxe version 4.2.5&lt;/a&gt;, seriously, stop using older or newer versions, it won&#39;t work!&lt;/p&gt; 
&lt;p&gt;open up a Command Prompt/PowerShell or Terminal, type &lt;code&gt;haxelib install hmm&lt;/code&gt;&lt;/p&gt; 
&lt;p&gt;after it finishes, simply type &lt;code&gt;haxelib run hmm install&lt;/code&gt; in order to install all the needed libraries for &lt;em&gt;Psych Engine!&lt;/em&gt;&lt;/p&gt; 
&lt;p&gt;If the compiler gives an error saying that hxCodec cannot be found read this issue to fix it: ShadowMario/FNF-PsychEngine#12770&lt;/p&gt; 
&lt;h2&gt;Customization:&lt;/h2&gt; 
&lt;p&gt;if you wish to disable things like &lt;em&gt;Lua Scripts&lt;/em&gt; or &lt;em&gt;Video Cutscenes&lt;/em&gt;, you can read over to &lt;code&gt;Project.xml&lt;/code&gt;&lt;/p&gt; 
&lt;p&gt;inside &lt;code&gt;Project.xml&lt;/code&gt;, you will find several variables to customize Psych Engine to your liking&lt;/p&gt; 
&lt;p&gt;to start you off, disabling Videos should be simple, simply Delete the line &lt;code&gt;&quot;VIDEOS_ALLOWED&quot;&lt;/code&gt; or comment it out by wrapping the line in XML-like comments, like this &lt;code&gt;&amp;lt;!-- YOUR_LINE_HERE --&amp;gt;&lt;/code&gt;&lt;/p&gt; 
&lt;p&gt;same goes for &lt;em&gt;Lua Scripts&lt;/em&gt;, comment out or delete the line with &lt;code&gt;LUA_ALLOWED&lt;/code&gt;, this and other customization options are all available within the &lt;code&gt;Project.xml&lt;/code&gt; file&lt;/p&gt; 
&lt;h2&gt;Credits:&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;Shadow Mario - Programmer&lt;/li&gt; 
 &lt;li&gt;RiverOaken - Artist&lt;/li&gt; 
 &lt;li&gt;Yoshubs - Assistant Programmer&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Special Thanks&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;bbpanzu - Ex-Programmer&lt;/li&gt; 
 &lt;li&gt;Yoshubs - New Input System&lt;/li&gt; 
 &lt;li&gt;SqirraRNG - Crash Handler and Base code for Chart Editor&#39;s Waveform&lt;/li&gt; 
 &lt;li&gt;KadeDev - Fixed some cool stuff on Chart Editor and other PRs&lt;/li&gt; 
 &lt;li&gt;iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds&lt;/li&gt; 
 &lt;li&gt;PolybiusProxy - .MP4 Video Loader Library (hxCodec)&lt;/li&gt; 
 &lt;li&gt;Keoiki - Note Splash Animations&lt;/li&gt; 
 &lt;li&gt;Smokey - Sprite Atlas Support&lt;/li&gt; 
 &lt;li&gt;Nebula the Zorua - LUA JIT Fork and some Lua reworks&lt;/li&gt; 
&lt;/ul&gt; 
&lt;hr /&gt; 
&lt;h1&gt;Features&lt;/h1&gt; 
&lt;h2&gt;Attractive animated dialogue boxes:&lt;/h2&gt; 
&lt;p&gt;&lt;img src=&quot;https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt; 
&lt;h2&gt;Mod Support&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!&lt;/li&gt; 
 &lt;li&gt;Comes with a Mod Organizing/Disabling Menu.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Atleast one change to every week:&lt;/h2&gt; 
&lt;h3&gt;Week 1:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;New Dad Left sing sprite&lt;/li&gt; 
 &lt;li&gt;Unused stage lights are now used&lt;/li&gt; 
 &lt;li&gt;Dad Battle has a spotlight effect for the breakdown&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Week 2:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;Both BF and Skid &amp;amp; Pump does &quot;Hey!&quot; animations&lt;/li&gt; 
 &lt;li&gt;Thunders does a quick light flash and zooms the camera in slightly&lt;/li&gt; 
 &lt;li&gt;Added a quick transition/cutscene to Monster&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Week 3:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;BF does &quot;Hey!&quot; during Philly Nice&lt;/li&gt; 
 &lt;li&gt;Blammed has a cool new colors flash during that sick part of the song&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Week 4:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7&#39;s 👀)&lt;/li&gt; 
 &lt;li&gt;Henchmen die during all songs. Yeah 😦&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Week 5:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;Bottom Boppers and GF does &quot;Hey!&quot; animations during Cocoa and Eggnog&lt;/li&gt; 
 &lt;li&gt;On Winter Horrorland, GF bops her head slower in some parts of the song.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Week 6:&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;On Thorns, the HUD is hidden during the cutscene&lt;/li&gt; 
 &lt;li&gt;Also there&#39;s the Background girls being spooky during the &quot;Hey!&quot; parts of the Instrumental&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Cool new Chart Editor changes and countless bug fixes&lt;/h2&gt; 
&lt;p&gt;&lt;img src=&quot;https://github.com/ShadowMario/FNF-PsychEngine/raw/main/docs/img/chart.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;You can now chart &quot;Event&quot; notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.&lt;/li&gt; 
 &lt;li&gt;Your song&#39;s BPM can now have decimal values&lt;/li&gt; 
 &lt;li&gt;You can manually adjust a Note&#39;s strum time if you&#39;re really going for milisecond precision&lt;/li&gt; 
 &lt;li&gt;You can change a note&#39;s type on the Editor, it comes with five example types: 
  &lt;ul&gt; 
   &lt;li&gt;Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress&lt;/li&gt; 
   &lt;li&gt;Hey: Forces a &quot;Hey&quot; animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a &quot;Hey!&quot; too.&lt;/li&gt; 
   &lt;li&gt;Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.&lt;/li&gt; 
   &lt;li&gt;GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.&lt;/li&gt; 
   &lt;li&gt;No Animation: Character just hits the note, no animation plays.&lt;/li&gt; 
  &lt;/ul&gt; &lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Multiple editors to assist you in making your own Mod&lt;/h2&gt; 
&lt;p&gt;&lt;img src=&quot;https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png&quot; alt=&quot;Screenshot_3&quot; /&gt;&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;Working both for Source code modding and Downloaded builds!&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Story mode menu rework:&lt;/h2&gt; 
&lt;p&gt;&lt;img src=&quot;https://i.imgur.com/UB2EKpV.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;Added a different BG to every song (less Tutorial)&lt;/li&gt; 
 &lt;li&gt;All menu characters are now in individual spritesheets, makes modding it easier.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Credits menu&lt;/h2&gt; 
&lt;p&gt;&lt;img src=&quot;https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png&quot; alt=&quot;Screenshot_1&quot; /&gt;&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Awards/Achievements&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for &quot;checkForAchievement&quot; on PlayState.hx)&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Options menu:&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;You can change Note colors, Delay and Combo Offset, Controls and Preferences there.&lt;/li&gt; 
 &lt;li&gt;On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Other gameplay features:&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;When the enemy hits a note, their strum note also glows.&lt;/li&gt; 
 &lt;li&gt;Lag doesn&#39;t impact the camera movement and player icon scaling anymore.&lt;/li&gt; 
 &lt;li&gt;Some stuff based on Week 7&#39;s changes has been put in (Background colors on Freeplay, Note splashes)&lt;/li&gt; 
 &lt;li&gt;You can reset your Score on Freeplay/Story Mode by pressing Reset button.&lt;/li&gt; 
 &lt;li&gt;You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.&lt;/li&gt; 
 &lt;li&gt;You can enable &quot;Combo Stacking&quot; in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.&lt;/li&gt; 
&lt;/ul&gt;</description>
      
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      <title>Snirozu/Funkin-Psych-Online</title>
      <link>https://github.com/Snirozu/Funkin-Psych-Online</link>
      <description>&lt;p&gt;Friday Night Funkin&#39; Mod that utilizes Online Features&lt;/p&gt;&lt;hr&gt;&lt;p align=&quot;center&quot;&gt; &lt;img width=&quot;200&quot; src=&quot;https://github.com/Snirozu/Funkin-Online-Server/raw/main/client/public/images/transwag.png?raw=true&quot; /&gt; &lt;/p&gt; 
&lt;h2&gt;Features&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;Online Multiplayer (Public and LAN)&lt;/li&gt; 
 &lt;li&gt;2v2 PvP&lt;/li&gt; 
 &lt;li&gt;Built-In Mod Downloader&lt;/li&gt; 
 &lt;li&gt;No Port Forwarding needed&lt;/li&gt; 
 &lt;li&gt;Game Modifiers&lt;/li&gt; 
 &lt;li&gt;Custom API&lt;/li&gt; 
 &lt;li&gt;Skins Support&lt;/li&gt; 
 &lt;li&gt;Leaderboards&lt;/li&gt; 
 &lt;li&gt;Erect/Nightmare Difficulty Support&lt;/li&gt; 
 &lt;li&gt;Multi-Key Support&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h3&gt;Planned&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;Further Psych Engine 1.0 Mod Support (1.0.0 is no longer planned sorry, too much work!)&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Links&lt;/h2&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;a href=&quot;https://github.com/Snirozu/Funkin-Psych-Online/wiki&quot;&gt;Documentation&lt;/a&gt;&lt;/li&gt; 
 &lt;li&gt;&lt;a href=&quot;https://github.com/Snirozu/Funkin-Online-Server&quot;&gt;Server Source Code&lt;/a&gt;&lt;/li&gt; 
&lt;/ul&gt; 
&lt;h2&gt;Contributors!&lt;/h2&gt; 
&lt;a href=&quot;https://github.com/Snirozu/Funkin-Psych-Online/graphs/contributors&quot;&gt; &lt;img src=&quot;https://contrib.rocks/image?repo=Snirozu/Funkin-Psych-Online&quot; /&gt; &lt;/a&gt; 
&lt;p&gt;Be free to contribute your code to this project! &lt;a href=&quot;https://github.com/Snirozu/Funkin-Psych-Online/src/branch/main/CONTRIBUTING.md&quot;&gt;(Before you PR, read this!)&lt;/a&gt;&lt;/p&gt; 
&lt;h6&gt;Generated with &lt;a href=&quot;https://contrib.rocks&quot;&gt;contrib.rocks&lt;/a&gt;!&lt;/h6&gt; 
&lt;h6&gt;Psych Engine Commit: 5d0a66d&lt;/h6&gt;</description>
      
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    <item>
      <title>Psych-Slice/P-Slice</title>
      <link>https://github.com/Psych-Slice/P-Slice</link>
      <description>&lt;p&gt;&lt;a id=&quot;readme-top&quot;&gt;&lt;/a&gt;&lt;/p&gt; 
&lt;!--
*** Thanks for checking out the Best-README-Template. If you have a suggestion
*** that would make this better, please fork the repo and create a pull request
*** or simply open an issue with the tag &quot;enhancement&quot;.
*** Don&#39;t forget to give the project a star!
*** Thanks again! Now go create something AMAZING! :D
--&gt; 
&lt;!-- PROJECT SHIELDS --&gt; 
&lt;p&gt;&lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/graphs/contributors&quot;&gt;&lt;img src=&quot;https://img.shields.io/github/contributors/Psych-Slice/P-Slice.svg?style=for-the-badge&quot; alt=&quot;Contributors&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/forks&quot;&gt;&lt;img src=&quot;https://img.shields.io/github/forks/Psych-Slice/P-Slice.svg?style=for-the-badge&quot; alt=&quot;Forks&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/stargazers&quot;&gt;&lt;img src=&quot;https://img.shields.io/github/stars/Psych-Slice/P-Slice.svg?style=for-the-badge&quot; alt=&quot;Stargazers&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/issues&quot;&gt;&lt;img src=&quot;https://img.shields.io/github/issues/Psych-Slice/P-Slice.svg?style=for-the-badge&quot; alt=&quot;Issues&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/raw/master/LICENSE.txt!&quot;&gt;&lt;img src=&quot;https://img.shields.io/github/license/Psych-Slice/P-Slice.svg?style=for-the-badge&quot; alt=&quot;MIT License&quot; /&gt;&lt;/a&gt;&lt;/p&gt; 
&lt;!-- PROJECT LOGO --&gt; 
&lt;br /&gt; 
&lt;div align=&quot;center&quot;&gt; 
 &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice&quot;&gt; &lt;img src=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/art/banner.png&quot; alt=&quot;Logo&quot; width=&quot;300&quot; height=&quot;200&quot; /&gt; &lt;/a&gt; 
 &lt;h3 align=&quot;center&quot;&gt;P-Slice Engine&lt;/h3&gt; 
 &lt;p align=&quot;center&quot;&gt; Crossover between Psych Engine and newer versions of FNF (also known as V-Slice) &lt;br /&gt; &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/wiki&quot;&gt;&lt;strong&gt;Explore the Wiki »&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; · &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/issues&quot;&gt;Report Bug or Request Feature&lt;/a&gt; · &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/pulls&quot;&gt;Create Pull Request&lt;/a&gt; &lt;/p&gt; 
&lt;/div&gt; 
&lt;h4&gt;Made With&lt;/h4&gt; 
&lt;img src=&quot;https://img.shields.io/badge/-HAXE-262626.svg?logo=haxe&amp;amp;style=for-the-badge&quot; /&gt; 
&lt;!-- ABOUT THE PROJECT --&gt; 
&lt;h2&gt;About&lt;/h2&gt; 
&lt;p&gt;P-Slice engine is a crossover between Psych Engine and the newest version of Friday Night Funkin.&lt;/p&gt; 
&lt;p&gt;It&#39;s meant to bring new visuals and features from newer versions of FNF and make changes to the existing ones to make them feel closer to the ones in the V-Slice.&lt;/p&gt; 
&lt;p align=&quot;right&quot;&gt;(&lt;a href=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/#readme-top&quot;&gt;back to top&lt;/a&gt;)&lt;/p&gt; 
&lt;h2&gt;Features&lt;/h2&gt; 
&lt;table&gt; 
 &lt;thead&gt; 
  &lt;tr&gt; 
   &lt;th&gt;V-Slice&#39;s freeplay menu&lt;/th&gt; 
   &lt;th&gt;Results screen&lt;/th&gt; 
  &lt;/tr&gt; 
 &lt;/thead&gt; 
 &lt;tbody&gt; 
  &lt;tr&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/freeplay.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/result.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
  &lt;/tr&gt; 
  &lt;tr&gt; 
   &lt;td&gt;Character selector&lt;/td&gt; 
   &lt;td&gt;Pausable cutscenes&lt;/td&gt; 
  &lt;/tr&gt; 
  &lt;tr&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/character.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/pause.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
  &lt;/tr&gt; 
  &lt;tr&gt; 
   &lt;td&gt;Pico&lt;/td&gt; 
   &lt;td&gt;Player editor&lt;/td&gt; 
  &lt;/tr&gt; 
  &lt;tr&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/pico.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
   &lt;td&gt;&lt;img src=&quot;https://github.com/Psych-Slice/misc/raw/main/showcase/playerEditor.png?raw=true&quot; alt=&quot;&quot; /&gt;&lt;/td&gt; 
  &lt;/tr&gt; 
 &lt;/tbody&gt; 
&lt;/table&gt; 
&lt;!-- GETTING STARTED --&gt; 
&lt;h2&gt;Getting Started&lt;/h2&gt; 
&lt;p&gt;Pre-built engine can be downloaded from &lt;a href=&quot;https://gamebanana.com/mods/535203&quot;&gt;GameBanana&lt;/a&gt;. Also, Nightly/Beta builds can be downloaded from &lt;a href=&quot;https://github.com/Psych-Slice/P-Slice/actions/workflows/main.yml&quot;&gt;Github Actions&lt;/a&gt;. (You need to make a Github account.)&lt;/p&gt; 
&lt;p&gt;If you wanna compile this engine, Please check out &lt;a href=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/#build&quot;&gt;here!&lt;/a&gt;&lt;/p&gt; 
&lt;p&gt;&lt;a id=&quot;build&quot;&gt;&lt;/a&gt;&lt;/p&gt; 
&lt;h2&gt;Building&lt;/h2&gt; 
&lt;h3&gt;Dependencies&lt;/h3&gt; 
&lt;ul&gt; 
 &lt;li&gt;git&lt;/li&gt; 
 &lt;li&gt;(Windows-only) Microsoft Visual Studio Community&lt;/li&gt; 
 &lt;li&gt;(Linux-only) VLC&lt;/li&gt; 
 &lt;li&gt;Haxe (4.3.6 or greater)&lt;/li&gt; 
&lt;/ul&gt; 
&lt;p&gt;(If you are using windows) After installing git, it is RECOMMENDED that you open up a command prompt window and type the following&lt;/p&gt; 
&lt;pre&gt;&lt;code class=&quot;language-sh&quot;&gt;curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe
vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p
&lt;/code&gt;&lt;/pre&gt; 
&lt;p&gt;head into the setup folder located in the root directory of this repository, and execute the setup script:&lt;/p&gt; 
&lt;ul&gt; 
 &lt;li&gt;&lt;code&gt;Windows.bat&lt;/code&gt; for Windows.&lt;/li&gt; 
 &lt;li&gt;&lt;code&gt;Unix.sh&lt;/code&gt; for Mac/Linux.&lt;/li&gt; 
&lt;/ul&gt; 
&lt;p&gt;Run&lt;/p&gt; 
&lt;pre&gt;&lt;code class=&quot;language-sh&quot;&gt;lime test &amp;lt;platform&amp;gt;
&lt;/code&gt;&lt;/pre&gt; 
&lt;p&gt;where &lt;code&gt;&amp;lt;platform&amp;gt;&lt;/code&gt; gets replaced with windows, linux, or mac (I also like to add &lt;code&gt;-final&lt;/code&gt; flag, but you should be fine without it)&lt;/p&gt; 
&lt;p align=&quot;right&quot;&gt;(&lt;a href=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/#readme-top&quot;&gt;back to top&lt;/a&gt;)&lt;/p&gt; 
&lt;!-- CONTRIBUTING --&gt; 
&lt;h2&gt;Contributing&lt;/h2&gt; 
&lt;h3&gt;Branches&lt;/h3&gt; 
&lt;p&gt;&lt;code&gt;master&lt;/code&gt; is the repository&#39;s main branch. It contains a PE 1.0 flavor of P-Slice and is the most maintained version.&lt;/p&gt; 
&lt;p&gt;&lt;code&gt;master-dev&lt;/code&gt; same as &lt;code&gt;master&lt;/code&gt;, but it is used for development so it might contain less stable builds.&lt;/p&gt; 
&lt;p&gt;&lt;code&gt;pe-0.6.3&lt;/code&gt; works the same way, but built on Psych 0.6.3. Note that it may contain some bugs not present in the master version.&lt;/p&gt; 
&lt;p&gt;&lt;code&gt;pe-0.6.3-dev&lt;/code&gt; same as &lt;code&gt;pe-0.6.3&lt;/code&gt;, but it is used for development so it might contain less stable builds.&lt;/p&gt; 
&lt;p align=&quot;right&quot;&gt;(&lt;a href=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/#readme-top&quot;&gt;back to top&lt;/a&gt;)&lt;/p&gt; 
&lt;!-- LICENSE --&gt; 
&lt;h2&gt;License&lt;/h2&gt; 
&lt;p&gt;Distributed under the Apache License 2.0. See &lt;a href=&quot;https://github.com/Psych-Slice/blob/P-Slice/master/LICENSE&quot;&gt;Licence&lt;/a&gt; for more information.&lt;/p&gt; 
&lt;p align=&quot;right&quot;&gt;(&lt;a href=&quot;https://raw.githubusercontent.com/Psych-Slice/P-Slice/master/#readme-top&quot;&gt;back to top&lt;/a&gt;)&lt;/p&gt; 
&lt;!-- MARKDOWN LINKS &amp; IMAGES --&gt; 
&lt;!-- https://www.markdownguide.org/basic-syntax/#reference-style-links --&gt;</description>
      
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    <item>
      <title>FunkinCrew/funkin.assets</title>
      <link>https://github.com/FunkinCrew/funkin.assets</link>
      <description>&lt;h1&gt;Funkin-Assets&lt;/h1&gt; 
&lt;p&gt;This repository contains the contents of the &lt;code&gt;assets&lt;/code&gt; folder, and contains textures, music/sounds, fonts, and other game data used by Friday Night Funkin&#39;.&lt;/p&gt; 
&lt;p&gt;Note that this repository and its contents are subject to different licensing from those imposed by the base repository. See &lt;a href=&quot;https://raw.githubusercontent.com/FunkinCrew/funkin.assets/main/LICENSE.md&quot;&gt;the LICENSE file&lt;/a&gt; for more information.&lt;/p&gt;</description>
      
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